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The Fourth Empire's missing ships Apr 2009
Status of the Grand Alliance as of the start of <em>In Death Ground</em> Apr 2009
How do you pronounce 'Dahak'? Apr 2009
Why does towing pods decrease ship acceleration? Apr 2009
Firing through a drive band Apr 2009
Naval blockades Apr 2009
The rationale for the Theisman Buildup Apr 2009
Aftermath of the Terran Civil War Apr 2009
The pre-war importance of Basilisk Station Apr 2009
Treecat intelligence II Apr 2009

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: October 22, 2002
      Effective Times C

Band Translation Bleed-Off Velocity Multiplier Warship Merchantman
Alpha 92% 62 37.2 31.0
Beta 85% 767 460.2 383.5
Gamma 78% 1473 883.8 736.5
Delta 72% 2178 1306.8 1089.0
Epsilon 66% 2884 1730.4 1442.0 *
Zeta 61% 3589 2153.4 1794.5 *
Eta 56% 4294 2576.4 2147.0 *
Theta 52% 5000 3000.0 2500.0 *
Iota 48% 6000 Currently unattainable

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.