Archives

Title Posted
Artificial divisions within the SLN Mar 2004
The Battle of Farley's Crossing Mar 2004
<em>Gauntlet</em>'s weapons fit Mar 2004
Erewhon and the inertial compensator Apr 2004
Battleship and SD(P) comparisons Apr 2004
System control ships Apr 2004
Grav pulse comm post <em>Ashes of Victory</em> Apr 2004
Artificial intelligence and nanotechnology Apr 2004
Shipyard types Jun 2004
<em>Medusa-Bs</em> Jun 2004

Filters

Narrow the posts above by selecting a series or specifying a keyword.

Options

Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: October 22, 2002
      Effective Times C

Band Translation Bleed-Off Velocity Multiplier Warship Merchantman
Alpha 92% 62 37.2 31.0
Beta 85% 767 460.2 383.5
Gamma 78% 1473 883.8 736.5
Delta 72% 2178 1306.8 1089.0
Epsilon 66% 2884 1730.4 1442.0 *
Zeta 61% 3589 2153.4 1794.5 *
Eta 56% 4294 2576.4 2147.0 *
Theta 52% 5000 3000.0 2500.0 *
Iota 48% 6000 Currently unattainable

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.