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Title Posted
Fleet strengths as of 1920 PD Dec 2004
Locating new Manticoran shipyards Jul 2005
Reinforcements for the Battle of Manticore Dec 2005
Honor's Second Marsh strategy Aug 2004
Source of the Grayson starship reserves Oct 2002
The rationale behind when to reveal Apollo's existence Jul 2005
Strategic attrition Feb 2007
System control ships Apr 2004
System defense ships Oct 2002
Arsenal ships based upon ammunition colliers Nov 2004

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.