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Title Posted
Variable geometry starships Sep 2004
Recon LACs Sep 2004
Strategic map as of <em>Shadow of Saganami</em> Sep 2004
LACs towing counter-missile pods Oct 2004
Why does Mesa still exist? Oct 2004
The status of the Lynx System Oct 2004
The Union of Monica Oct 2004
<em>Roland</em>-class destroyer Oct 2004
Compensator failure Oct 2004
"Paintball"-style projectile weapons training Nov 2004

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.