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<em>Roland</em>-class destroyer Oct 2004
Compensator failure Oct 2004
The status of the Lynx System Oct 2004
The Union of Monica Oct 2004
Why does Mesa still exist? Oct 2004
LACs towing counter-missile pods Oct 2004
Strategic map as of <em>Shadow of Saganami</em> Sep 2004
Variable geometry starships Sep 2004
Recon LACs Sep 2004
Powered missile pods Sep 2004

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.