Title | Posted |
---|---|
Hyper transits | Apr 2009 |
Hyper translation | Apr 2009 |
The Fourth Empire's missing ships | Apr 2009 |
Status of the Grand Alliance as of the start of <em>In Death Ground</em> | Apr 2009 |
How do you pronounce 'Dahak'? | Apr 2009 |
Why does towing pods decrease ship acceleration? | Apr 2009 |
Firing through a drive band | Apr 2009 |
Naval blockades | Apr 2009 |
The rationale for the Theisman Buildup | Apr 2009 |
Aftermath of the Terran Civil War | Apr 2009 |
A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.
Effective Times C
| ||||
Band | Translation Bleed-Off | Velocity Multiplier | Warship | Merchantman |
Alpha | 92% | 62 | 37.2 | 31.0 |
Beta | 85% | 767 | 460.2 | 383.5 |
Gamma | 78% | 1473 | 883.8 | 736.5 |
Delta | 72% | 2178 | 1306.8 | 1089.0 |
Epsilon | 66% | 2884 | 1730.4 | 1442.0 * |
Zeta | 61% | 3589 | 2153.4 | 1794.5 * |
Eta | 56% | 4294 | 2576.4 | 2147.0 * |
Theta | 52% | 5000 | 3000.0 | 2500.0 * |
Iota | 48% | 6000 | Currently unattainable
| |
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did. Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands. |