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Title Posted
How much does the SLN know about the Havenite War? Oct 2002
How is the Solarian League organized? Oct 2002
How do tight budgets affect the Solarian League Navy? Oct 2002
What are the League/Solarian League Navy financial resources? Oct 2002
<em>Starfire </em>gaming system I Oct 2002
Warp points Oct 2002
Using debris as a 'warp point denial system' Oct 2002
Drive field requirement for warp transit Oct 2002
Warp point denial I Oct 2002
Warp point denial II Oct 2002

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.