Title | Posted |
---|---|
Operation Ark's mission plan | Apr 2009 |
A comparative look at the BC(P) vs BC(L) | Apr 2009 |
Where is the RMMC boot camp located? | Apr 2009 |
Do you plan ahead for which characters die? | Apr 2009 |
Elizabeth III is <em>not </em>an irrational nut-job | Apr 2009 |
Order of Battle: Third Clash - The Great Visit Reserve | Apr 2009 |
Wealth and opportunities in the Solarian League | Apr 2009 |
More on the Keyhole platforms | Mar 2009 |
How much has the Maya Sector's military capability improved? | Mar 2009 |
The Mesan Spider Drive | Mar 2009 |
A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.
Effective intercept range for CMs has been on the order of somewhere around 1,000,000 km for around 60 to 70 years as of OBS. 1,000,000 km equates to a flight time of roughly 14 seconds against a "max velocity" pre-MDM missile, which, with cycle times on CM launchers, usually gives time for no more than three CMs (from the same ship) to target each incoming missile (unless, of course, there are so few incoming that multiple CMs can be devoted to each of them from the same defensive launch, that is). With the new MDMs, maximum terminal velocity is around 243,581 KPS, which, uh, suggests that there may be just a few teeny problems with traditional missile defense doctrine. Nowadays, you get one -- count them, one -- CM shot at a missile, and it will cross the energy engagement range (roughly 250,000 km for broadside weapons used in the missile-defense role [with very low PKs] and/or about 200,000 km for point defense lasers [with high PKs]) in about 1 second flat. Laser clusters are usually used in "ganged" intercepts, concentrating the fire of multiple mounts in single threats, but in a saturation attack such as pods can generate, the "swamping" effect prevents this, which accounts for much of the increased deadliness in missile warfare.