Title | Posted |
---|---|
Reinforcements for the Battle of Manticore | Dec 2005 |
FTL fire control communication lag | May 2006 |
Stability of the Republic of Haven and system secession | Jul 2006 |
Misconceptions about the League | Aug 2006 |
Relationships between universes | Sep 2006 |
Survival of the Church of Humanity Unchained | Sep 2006 |
The nature of the hradani and the Rage | Oct 2006 |
Coursers and the Fall of Kontovar | Oct 2006 |
Keyhole platform survivability | Nov 2006 |
<em>Nike </em>(big BC) clarification | Nov 2006 |
A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.
Capital missiles are more dangerous than cruiser/battlecruiser-range missiles because:
In many ways, the MSM is simply the capital missile writ large. It delivers the same terminal payload and has very similar ECM and pen aids. In addition, of course, it has additional drive units, which give it either a vastly higher acceleration or a much longer burn time (with some "restart" options standard missiles lack), which makes it much more dangerous at almost any range. It pays for this by being larger than the regular capital missile, which means that the birds will be such space hogs that it is unlikely any ship in the present-day (Echoes of Honor) size range of a BC would ever mount them.
The original RMN missile pods were designed for capital missiles. The missile pods carried by the Medusa/Harrington class SDPs were designed from the outset to handle the MSM, as were the ships' standard broadside launchers. Note that an MSM launcher can fire a smaller missile, although the smaller launchers cannot fire MSMs.