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Title Posted
Shipyard types Jun 2004
Artificial intelligence and nanotechnology Apr 2004
Erewhon and the inertial compensator Apr 2004
Battleship and SD(P) comparisons Apr 2004
System control ships Apr 2004
Grav pulse comm post <em>Ashes of Victory</em> Apr 2004
<em>Gauntlet</em>'s weapons fit Mar 2004
Artificial divisions within the SLN Mar 2004
The Battle of Farley's Crossing Mar 2004
Gun control in the Star Kingdom of Manticore Feb 2003

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.