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Effectiveness of cruisers-vs-battlecruisers Feb 2003
<em>Wayfarer </em>and camouflaging itself as a merchantman Feb 2003
"Buckshot" missile defenses Jan 2003
Why doesn't Elizabeth <em>pack</em> the Lords? Dec 2002
Administrative and tactical organization of the RMN Dec 2002
Fission/fusion power reactors Dec 2002
Counter-missile canisters Dec 2002
Counter-missile fire control issues and counter-missile pods Dec 2002
Does the Manticoran Peerage allow Proxy Voting Dec 2002
Manticoran Peerage seating Nov 2002

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.