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Title Posted
Reinforcements for the Battle of Manticore Dec 2005
FTL fire control communication lag May 2006
Stability of the Republic of Haven and system secession Jul 2006
Misconceptions about the League Aug 2006
Relationships between universes Sep 2006
Survival of the Church of Humanity Unchained Sep 2006
The nature of the hradani and the Rage Oct 2006
Coursers and the Fall of Kontovar Oct 2006
Keyhole platform survivability Nov 2006
<em>Nike </em>(big BC) clarification Nov 2006

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.