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Single-drive fusion-powered missiles Nov 2004
Wedge-killer missiles Aug 2004
What happened to Erewhon's League Membership? Oct 2002
Misconceptions about the League Aug 2006
How do the Sollies regard the Havenite War? Oct 2002
How much does the SLN know about the Havenite War? Oct 2002
How is the Solarian League organized? Oct 2002
How much has the Maya Sector's military capability improved? Mar 2009
The Mesan Spider Drive Mar 2009
Why does Mesa still exist? Oct 2004

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.