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Grav pulse comm pulse generation Nov 2002
Grav pulse comm in hyper Nov 2002
Prolong Nov 2002
Cover art Nov 2002
Treecat intelligence I Nov 2002
Why did Paul Tankersley accept Summervale's challenge? Nov 2002
Why did Pavel Young accept Harrington's challenge? Nov 2002
Balance of power in the Star Kingdom of Manticore Nov 2002
"Beached" or <em>half pay</em> officers Nov 2002
Manticoran Admiralty Nov 2002

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.