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Title Posted
Warship armor Nov 2002
Grav pulse comm and the detection of hyper footprints Nov 2002
Naval refits Oct 2002
Hamish Alexander and children Oct 2002
Who are the Peeps buying their technology from? Oct 2002
The origin of <em>Bolthole</em> Oct 2002
How powerful are superdreadnoughts? Oct 2002
Impeller rooms Oct 2002
<em>Reliant</em>-class battlecruiser ship layout Oct 2002
Ships of the Wall and battleships Oct 2002

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.