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Title Posted
Order of Battle: Second Clash - The Main Body Nov 2004
Order of Battle: Third Clash - The Great Visit Reserve Apr 2009
Firing hyper missiles within the hyper threshold Sep 2004
Upgrading <em>Dahak </em>to a hyperdrive Oct 2002
Coursers and the Fall of Kontovar Oct 2006
The nature of the hradani and the Rage Oct 2006
Relationships between universes Sep 2006
PICAs and military manpower needs Feb 2008
Safeholdian ship design Mar 2007
Map of the planet Safehold (as of <em>By Schism Rent Asunder</em>) May 2008

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.