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The Fourth Empire's missing ships Apr 2009
Status of the Grand Alliance as of the start of <em>In Death Ground</em> Apr 2009
How do you pronounce 'Dahak'? Apr 2009
Why does towing pods decrease ship acceleration? Apr 2009
Firing through a drive band Apr 2009
Naval blockades Apr 2009
The rationale for the Theisman Buildup Apr 2009
Aftermath of the Terran Civil War Apr 2009
The pre-war importance of Basilisk Station Apr 2009
Treecat intelligence II Apr 2009

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.