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Title Posted
<em>Shrikes </em>and <em>Ferrets </em>are not fighters Oct 2002
Q-ships Oct 2002
Q-ships as convoy escorts/raiders Oct 2002
Grav lance Oct 2002
Missile orientation during flight Oct 2002
Missile pods: where are they tractored? Oct 2002
Missile pods as strap-on weapons? Oct 2002
Missile pod launchers Oct 2002
Missile pods: how well can you fit pods/box launchers on the exterior of a hull? Oct 2002
VLS cells for light units Oct 2002

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: June 03, 2009
   Effective Times C

 

BandTranslation Bleed-OffVelocity MultiplierWarshipMerchantman
Alpha92%6237.231.0
Beta85%767460.2383.5
Gamma78%1473883.8736.5
Delta72%21781306.81089.0
Epsilon66%28841730.41442.0 *
Zeta61%35892153.41794.5 *
Eta56%42942576.42147.0 *
Theta52%50003000.02500.0 *
Iota48%6000Currently unattainable

 

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.