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Title Posted
How the Safehold series won't end (Thu Apr 18, 2013) Dec 2013
Safehold Map Jul 2009
Hyper generator modes of operation Jun 2009
Counter-missile fire control issues Jun 2009
Capital missiles, multi-stage missiles, and missile pods Jun 2009
Prolong effects Jun 2009
Hyper Limits by stellar spectral class Jun 2009
Effective speed by hyper band Jun 2009
Acceleration by ship mass Jun 2009
Do you plan ahead for which characters die? Jun 2009

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: October 22, 2002
      Effective Times C

Band Translation Bleed-Off Velocity Multiplier Warship Merchantman
Alpha 92% 62 37.2 31.0
Beta 85% 767 460.2 383.5
Gamma 78% 1473 883.8 736.5
Delta 72% 2178 1306.8 1089.0
Epsilon 66% 2884 1730.4 1442.0 *
Zeta 61% 3589 2153.4 1794.5 *
Eta 56% 4294 2576.4 2147.0 *
Theta 52% 5000 3000.0 2500.0 *
Iota 48% 6000 Currently unattainable

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.