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Title Posted
Acceleration by ship mass Jun 2009
Effective speed by hyper band Jun 2009
Hyper Limits by stellar spectral class Jun 2009
Prolong effects Jun 2009
Capital missiles, multi-stage missiles, and missile pods Jun 2009
Counter-missile fire control issues Jun 2009
Hyper generator modes of operation Jun 2009
Safehold Map Jul 2009
How the Safehold series won't end (Thu Apr 18, 2013) Dec 2013

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Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Effective speed by hyper band

  • Series: Honorverse
  • Date: October 22, 2002
      Effective Times C

Band Translation Bleed-Off Velocity Multiplier Warship Merchantman
Alpha 92% 62 37.2 31.0
Beta 85% 767 460.2 383.5
Gamma 78% 1473 883.8 736.5
Delta 72% 2178 1306.8 1089.0
Epsilon 66% 2884 1730.4 1442.0 *
Zeta 61% 3589 2153.4 1794.5 *
Eta 56% 4294 2576.4 2147.0 *
Theta 52% 5000 3000.0 2500.0 *
Iota 48% 6000 Currently unattainable

 
* Merchantmen do not normally use these bands. This represents the maximum theoretical speed for them if they did.   Q-ships and merchant cruisers with reworked drives and compensators sometimes can reach these bands.